Description
Guidance for technology use in the K每12 art curriculum, including specifics for adopting sequential strategies in each grade.
Cost-effective strategies that place teachers and students in a position to explore and learn from one another.
Developmental theories to help art teachers and curriculum designers successfully incorporate new media.
Engaging digital art lessons that acknowledge the role technologies play in the lives of today*s young people.
Novel approaches to art education, such as distance learning, animation, 3D printing, and virtual reality.






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