Description
What games are, and how systems thinking can help you think about them more clearly
How to systematically promote engagement, interactivity, and fun
What you can learn from MDA and other game design frameworks
How to create gameplay and core loops
How to design the entire player experience, and how to build game mechanics that work together to create that experience
How to capture your game*s ※big idea§ and Unique Selling Proposition
How to establish high-level and background design and translate it into detailed design
How to build, playtest, and iterate early prototypes
How to build your game design career in a field that keeps changing at breakneck speed







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