Description
Getting sucked into a video game is not as much fun as you’d think. Sure, there are jetpacks, hover tanks, and infinite lives, but what happens when the game starts to turn on you? In this best-selling series, 12-year-old Jesse Rigsby finds out just how dangerous video games – and the people making those games – can be.
Jesse hates video games – and for good reason. You see, a video game character is trying to kill him. After getting sucked into the new game
with his best friend, Eric, Jesse quickly discovers that he’s being followed by a mysterious figure. If he doesn’t figure out what’s going on fast, he’ll be trapped for good!
Jesse’s rescue mission has led him into the world of
, a
-style mobile game full of hidden danger and invisible monsters. Can Jesse stay alive long enough to sneak into the shady video game company and uncover what they’re hiding?
The robot villains from
have been released into the real world, and it’s up to Jesse to get them back. This is Jesse’s most dangerous mission yet, because this time, the video game is real. And in the real world, there are no extra lives.
In this retro adventure, Jesse will need to outsmart a superintelligent android, outlast a tireless drone, and outswim an eight-bit shark. If he can somehow pull all that off, Jesse will discover that he hasn’t even gotten to the scary part yet.
Jesse and Eric have 10 minutes to save the world. In those 10 minutes, they’re supposed to dive into a massive video game universe, track down an all-powerful madman, and stop his evil plan before it’s too late. Sound impossible? It’s super impossible. The clock is ticking.






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